Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-08-2005 , 09:27 AM
mahpiya's Avatar
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Join Date: Aug 2005
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Combining Polys, Mel script?

Hey All,

I was wondering there is a script available to do the following:

After combining polygonal objects, is there a script that will also merge their adjacing vertices (if combining symetrical objects)?

It just seems to be a wasted step to go through each and every verticy that is actually in the same 3D space - and merge them.

Thanks in advance!user added image

# 2 18-08-2005 , 08:17 AM
t1ck135's Avatar
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I wanted to figure out how to do this too.

Ended up mirroring the object, then combining them and then making a selection down the middle of the two objects (thereby selecting all the vertices needed). Then I simply did edit polygons -> merge vertices (making sure the default settings for it were on).

Might not be ideal but it saves a lot of time going round every face/vertice and merging them (which I had ended up doing previously!) :headbang:

p.s, that method was from memory so it might not be totally exact


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# 3 04-09-2005 , 09:05 PM
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If you want to merge the vertices?

As already said, but again..

Go to edit polys menu> merge vertices. Open the menu and adjust the tolerance value to allow for the 'merge' distance between verts.

Cheers
Jay

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