Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 10-06-2006 , 09:16 PM
dilberts's Avatar
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Join Date: Dec 2004
Posts: 368
If there's one critique I'd make, it'd be to get rid of the HDRI completely. It seems like everyone immediately uses HDRI's to render EVERYTHING, with no regard for lighting techniques, and the fact is, unless you're really careful, HDRI's just make your model look fake.

Pick up "Digital Lighting and Rendering", by Jeremy Birn. It'll steer you in the right direction for lighting techniques. If you look at real car commercials in print, 99% of the time it's a sexy, clean look, with flowing highlights, and no ugly reflections. If you try to mimic that look, the human eye automatically perceives the model as more real. HDRI reflections are often too distracting.

That being said, if you must use an HDRI, try to make it in context. Check out this link for examples of excelent HDRI use. Most of these pictures are modeled in Maya, and rendered with the PURE hardware card.

https://www.artvps.com/gallery/2/auto...ngineering.htm

# 17 10-06-2006 , 10:17 PM
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Cheers dilberts, gonna have to check that out, I try and try to get good studio lighting to no avail.

# 18 13-07-2006 , 09:49 PM
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100% cool wow man i would just wish to do somethin like that. very nice ,very very nice man

# 19 14-07-2006 , 09:49 AM
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its 110 percent cool dilberts. :attn:


A pint of example is worth a gallon of advice!!
# 20 17-07-2006 , 08:52 AM
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dilberts?


------------------- WIP ------------------


--------------- Finished Work -------------
Apache Helicopter
Armoured Personal Unit
Apache Finished
Ferrari 360
Mech
# 21 15-08-2006 , 06:11 PM
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Join Date: Feb 2006
Posts: 1,937
wow greatttttt work! first one was abit to shiny and had alot of reflextion but the others very very good.. :p

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