Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 11-08-2007 , 01:25 PM
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bathTub

Hi guys,

I'm trying to build the realistic looking bathtub.
I got the modeling done. but to throw finishing touch,
I wanted to round the edges and corners to make it look realistic.
So I tried to attached all the surfaces to make bevel them.
There's no fillet in Maya .. right? So I was thinking beveling them.

Anyways, I could not attached each pieces and could not bevel them either..

What did I do wrong?

I've attached the screenshot of how I built them.

Thanks.

Attached Thumbnails

:attn:
# 2 11-08-2007 , 01:53 PM
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You can make them all to polygons then grab the vertex and merge them i think this will work for ya user added image

# 3 11-08-2007 , 04:01 PM
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Hi,

Is there any other way to do it?
Cuz when I try to convert the nurbs to polygons it becomes very rough. no smoothness..at all.

Thanks


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# 4 11-08-2007 , 04:37 PM
Jr.Who
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Originally posted by skyjay
Hi,

Is there any other way to do it?
Cuz when I try to convert the nurbs to polygons it becomes very rough. no smoothness..at all.

Thanks

That’s why you smooth polygons. user added image

# 5 12-08-2007 , 01:01 AM
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Originally posted by Jr.Who
That’s why you smooth polygons. user added image

Like he said connect the vertex under polygon mode ( :lmao: ) them smooth out the polygons user added image

# 6 12-08-2007 , 01:07 AM
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When you go to the convert options you can set the convert based on count, or you can let it at the default settings, but lower the fractional tolerance number, which also results in a higher polycount.
The bottom of the bathtub should'nt be a planar either because the bottom in a bathtub is a bit rounded

# 7 12-08-2007 , 02:08 AM
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Originally posted by mastone
When you go to the convert options you can set the convert based on count, or you can let it at the default settings, but lower the fractional tolerance number, which also results in a higher polycount.

But you usually don’t want to do this, because if you keep converting back and forth, it’ll screw up the mesh.

# 8 12-08-2007 , 07:05 AM
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Sorry guys..

I'm having trouble understanding...I consider myself a newbie..even though I spent 6 months of intense training...

Anyways, I've attached the screenshot of what I did so far.
I converted the inside shape to polygon. 1200 count...(Is that too much count? .. question #1 .will it slow down rendering speed?)

Then I selected the edges...to do.maybe planar?

question #2. first of all.. is it ok to use surface tool on polyon models?

You guys said to merge..the vertex or connect them...

question #3. Can any of you guys tell me how to do that?

I want to make this tub one object. with round corners and edges.

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:attn:
# 9 12-08-2007 , 07:18 AM
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About the merge

- > look here ..
*1 i make polygon cube
*I make another polygon cube and place it over the previous one then i Shift select the 2 cubes and use - > from polygon menu - > mesh - > combine
*After i combine them they are one object , I shift select the vertex of cube 1 and vertex of cube 2 and use -> edit mesh - > merge


I hope i helped

But as i can see smth is wrong with your converting to polygon there are too many faces o_O you will not be able to merge them like that .. or it will be complete hell user added image

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# 10 12-08-2007 , 08:44 AM
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Here this might help you,it's made from a single polygon cube and then smoothed.

The principle you are after is you need close lines either side of the edges you want sharp but keep the edges you want smooth as a single edge.

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# 11 12-08-2007 , 08:49 AM
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user added image user added image jsprogg

# 12 12-08-2007 , 10:01 AM
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From the looks of your images, you smoothed wrong. Make sure the settings are set to default, and make sure that it converts to quads, not tris.
user added image

# 13 12-08-2007 , 11:28 AM
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Hehe .... it was just an example made in about 3 minutes the smooth was really just to show what that 3 minute model would look like smoothed user added image




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# 14 12-08-2007 , 11:30 AM
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Originally posted by jsprogg
Hehe .... it was just an example made in about 3 minutes the smooth was really just to show what that 3 minute model would look like smoothed user added image

I’m talking to skyjay. user added image

# 15 13-08-2007 , 04:41 AM
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Thanks guys.

Jsprogg,

Thanks for taking time to model it and explanation
Is it possible to make them curved like what I did as shown in the picture on top of this post?
curved opening, bottom, profile...etc.
Sorry, if I'm being too demanding...but...just want to model this damn tub right. hehe...

And thanks to the rest of the guys as well, for the explanation.


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