Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Been working on the Mech Tut as I've been having some difficulty with the proxy mesh stuff in the Apache Tut.
Not sure if I should've gone so far with the geometry. I like the look but am not sure how much detail could/should be added later via bump/displacement mapping. Not really any experience there yet.
I also changed it up a bit, swapping the "sensor", from the tut with a gatling gun just for kicks. I'm also thinking about messing with the main guns a bit -- going for a shoulder/arm assembly, rather than just hanging them off the main chassis. I don't really know what I'm doing but I'm having a good time...
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