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# 1 30-05-2003 , 01:49 PM
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please help me to create this shader from stills


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# 2 31-05-2003 , 08:57 PM
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I've been trying to acheive this effect as well.. but I haven't really learned much about shaders. I'm assuming that it is all procedural... I'd be curious to know how to create this type of shader too.


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# 3 31-05-2003 , 11:23 PM
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i get it... its a phongE shader

i get it it was the phong shader, i took the PhongE-shader from maya and enabled the raytracing engine in texture and render globals - tipp do not modify the raytracings settings to not taking to mutch transparency.... it will **** up your pc's performance:o
its a bit messy with making light sources, i just took two directional lights with density 0,55 uo to 0,78 more it overwelming less is making it dirty yellow...

cu user added image

look here:

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# 4 02-06-2003 , 06:07 PM
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use a blinn, colour to white and turn the reflection up to however much you want
then up the incandescense (sp?) to however bright youw ant it


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# 5 02-06-2003 , 06:35 PM
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what exactly is it you are trying to achieve ???? I dont get it .. all I see is a white robot with some blue and white lighting ..


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# 6 03-06-2003 , 02:57 AM
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I believe otaku is trying to achieve the glossy plastic texture of the robot.


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# 7 03-06-2003 , 02:43 PM
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AIT!

yes i try to achieve the palsticStyle exactly as it looks on the still...
but how you like my example? its near by this i was searching...?
or you know better way?

i tryout now this method from Nem: thx Nem for tip

use a blinn, colour to white and turn the reflection up to however much you want

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# 8 04-06-2003 , 09:20 AM
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glossy plastic style? i am with carsten on this one. i dont get what is so great about the shader. if i dont miss anything important on the shot, a similiar effect could be created with even a white lambert shader with good lighting.

# 9 04-06-2003 , 02:06 PM
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well I think its just a tweeked phong shader with good atention payd to reflection enviroment and fresnel fallofs. A bit of incend or ambient light might help but better try to do it with lights. Dont forget Enviroment, real not just a reflection map. Use big light boards to create those nifty highlights.
First try at very simple setup and then build it where you need it.


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# 10 04-06-2003 , 02:10 PM
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Ooohh and dont forget the image showd is not from the renderer direct it also past through postproduction so aditional Color corection was done (real masks with CG all around)


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# 11 04-06-2003 , 02:18 PM
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thx great

a greatthx it works very realiostic and its like kmrsic sad its mutch depending on environment and refection of other objects THX very mutch for helping! user added image user added image user added image

i will prepaing the posteffects when im finished with rendering you have nice skills guys user added image


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# 12 04-06-2003 , 02:22 PM
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thx great

a greatthx it works very realiostic and its like kmrsic sad its mutch depending on environment and refection of other objects THX very mutch for helping! -->
kmrsic user added image user added image

i will prepaing the posteffects when im finished with rendering you have nice skills guys user added image user added image


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