Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am having an issue with inverted uv's, I used the create polygon tool to make my model and when I went to planar map it and the took the uv's to unfold for some reason it feels like the started out inverted, cause the smooth uv will drastically change the look with a slight nudge. Is there anything that should be reset to make it so that planar mapping doesn't give me inverted starter uv's. If it helps I am using maya 2013 on a pc
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