Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 09-02-2011 , 09:23 PM
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wow Tweety thats bloody nice going mate!! Yeh I think Jay is right, you will win on work done so far alone you bugger!!

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 17 13-02-2011 , 04:34 PM
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Still looking top notch Tweety. I like the fact that your not showing any renders, just wire frames.

# 18 13-02-2011 , 05:03 PM
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Funny you say that - this ones a render but the wire frame is still there - But its the way I normally work in W.I.P`s. There is no point in renders until the model is almost finished and testing textures.

https://www.ravage3d.com/images/horde/wip_2_1.jpg

Lots of work on the underside of the ship after my little break - The guns and bombs are now gone (did not like them) and I really not happy with the wings. Going away from my concept a little now, that design is quite a few years old now.


# 19 13-02-2011 , 05:32 PM
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I really think you should keep the wings, but not have them flare out nearly as much as your original design has them. That way they don't overpower ( visually ) the main mart of the ship.

# 20 13-02-2011 , 08:36 PM
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The wings and shape are staying just going to rebuild them in a different way. The whole point of the ship is to struck the fear into people with the logo


# 21 13-02-2011 , 09:22 PM
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Looking goo dmate...see I knew you would catch up real quick!!

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# 22 14-02-2011 , 02:05 AM
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# 23 14-02-2011 , 03:09 AM
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You certainly have put some work in this time around mate!! looking good man

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 24 14-02-2011 , 03:39 AM
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Wow I love the detail work you're doing. It's nice how it all looks so complicated


~To create a new world through the imagination
# 25 14-02-2011 , 01:10 PM
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# 26 14-02-2011 , 01:39 PM
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F**k me you work quick mate...bloody hell wish I could have some of those skills (please and thank you)...looks sweet man...dig the detail and colours...hmmm I have some serious work to get close to that! Well done mate

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 27 14-02-2011 , 01:55 PM
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Honest to god they are just some simply blinn`s - there are 6 area light all set to quite low values and a white background (dome with a white surface shadder)

I was really shocked how good it came out - Playing about with the colours at the mo and making some parts non reflective - going to build the inner parts tonight after applying for some jobs.


# 28 14-02-2011 , 10:33 PM
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Top notch Tweety; however, I think there are a couple of things that could be changed IMO. That squiggly line down the center of the wings, It doesn't seem to fit the over-all design of the ship very well. And the wings seem a little thick.

Anyway, looks alot better than my entry. LOL, maybe I should withdraw from the challenge, which probably wouldn't be a bad idea.

# 29 14-02-2011 , 10:57 PM
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Looking at some ref of plains wings are thicker than I thought but making the panels out of the original wing has thickened them up a great deal. The line down the wing and the little dents in the front dome are the things I noticed in the above post - I want to keep the line down the centre of the wing just not have it that thick.

Nar man don`t give up - that not the way to play this game.


# 30 14-02-2011 , 11:25 PM
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