Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i am creating a cartoon arm i am up to setting up joints when i select skeleton> joint tool and click on object the tool to connect joints is big how do i control the size so i can do it for every finger. right now its so big its taking up the whole arm. i have a file attached to show...