Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 10-04-2006 , 02:23 AM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195

Blending

Whenever I try to make blend shapes for my cartoons head. It translates to the blend shape instead of just changing facial features. Please help.

# 2 10-04-2006 , 12:30 PM
Velusion's Avatar
Registered User
Join Date: May 2004
Location: Utah, USA
Posts: 369
You can't 'Freeze transforms' on a blend target.

Once you make a copy of your cartoon character's head, go ahead and move it anywhere you want on the screen but don't freeze the transforms.

Usually the best thing to do, once your model is done, is to freeze the transforms on the model so that everything is zeroed out. Then make the copy or copies of the head and move them away from the model and begin remodeling them into different expressions BUT do not freeze the transforms on the blend targets (the blend shapes). If you do freeze them, you will get the same problem you are having now.

Here's something else that some people don't know; once you model the blend target and set them up so that the blend shape sliders are working, you can delete the blendshape model and it will still work.

# 3 10-04-2006 , 02:54 PM
Eldwick's Avatar
Subscriber
Join Date: Mar 2006
Location: Washington, DC
Posts: 195
Thanks alot!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads