Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
here's another cube character, this is probably the last one that I'm going to post on this thread. I'll start up a WIP thread for the next one as it's going to have a bit more to it.
Nice work man. I think I like the agent smith(s) one the most. I really like the textures in their simplicity, yet they really work well. I will try and make some of my own of these ( all though they definitely won't be up to your standard. )
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