This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I got me a little problem. I extruded the top faces of the cylinder, and they look all blocky. I even tried smoothing them out by doing the Polygons>Smooth, but that didnt work. Any ideas on how to fix this?
Try extruding several times, but scale inward and move upward only a little every time you do. Just by looking at the cylinder I can tell that you have no edges traveling around the shape horizontally.
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