Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 15-11-2010 , 10:31 PM
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Not for me to judge your stuff mate, i learned using your vids...but i think it looks a little sad, depressed even.

I notice a neutral pose is allways the starting point on a lot of charactors and animals etc.. this presumes that you have to rig good enough to get the pose you finally want, why do you not start out with the heroic pose, then just model that?

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# 17 24-11-2010 , 09:52 PM
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I should be able to pose this guy in Zb pretty easy using transpose plugin.

Had some time to play with his antlers...

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# 18 25-11-2010 , 12:26 PM
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Originally posted by paldav

I notice a neutral pose is allways the starting point on a lot of charactors and animals etc.. this presumes that you have to rig good enough to get the pose you finally want, why do you not start out with the heroic pose, then just model that?

Originally posted by Kurt

I should be able to pose this guy in Zb pretty easy using transpose plugin.

Just to add to this. You don't want to model in a heroic pose, as you'll lose the ability to use symmetry, plus a relaxed T-style pose (or quadrupedal equivalent) can allow great access to all areas of the model.

Though most people will develop their own ways of building characters, and what posses they use.

Nice sculpt Kurt.


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# 19 28-11-2010 , 07:43 PM
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More work on the face anf antlers

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# 20 19-12-2010 , 12:00 AM
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Fur

Started sculpting the fur.. The fur on them is not to long so I'm trying to get a nice sculpted look, but at the same time not over doing it.

Will Play with poses soon.

Kurt

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# 21 19-12-2010 , 12:12 AM
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Nice update.


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"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
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# 22 20-12-2010 , 04:36 AM
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Started playing around with a pose still have to adjust his weight a bit, then go back in to define a few muscle groups.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 23 20-12-2010 , 05:01 AM
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Wow, you're really excelling with zb. I think it's coming along nicely.


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# 24 21-12-2010 , 04:28 AM
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Lots of tweaking today, I added a bit more bulk to him as well as started the base. Will be adding some brush in some of the cracks in the rock.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 25 23-12-2010 , 09:42 PM
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Looks good, will you be doing the fur in Maya or are you sticking with sculpted fur , in which I case I would pull out the detail a bit more to make the fur stick out some more .

Looks pretty sweet though

# 26 04-01-2011 , 06:26 PM
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I cant use fur for this project has to be 100% sculpted and just in grey.

Little update played a bit more with everything, just have to add a bit more texture to the rock and maybe some dirt just sitting on top where the grass is..

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 27 04-01-2011 , 09:31 PM
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Yeah, I think after adding a little more to the rock will do the trick. Fantastic work Kurt.


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# 28 04-01-2011 , 10:50 PM
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Wow...thats a big change mate...well done!!

cheers bullet


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# 29 05-01-2011 , 04:37 AM
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Awesome. Its come out really well. Hats off to you.

# 30 06-01-2011 , 01:57 AM
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Looks great Kurt, if I might offer a suggestion however I would advise you to add some fur sticking out around the silhoutte to give it a more organic feel

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