Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-01-2005 , 10:02 PM

atribute editor help please

very basic question:

if you've two different projection maps on the same piece of geometry and u need to delete one of them without deleting the geometry... how do u do it? In the atribute editor?

user added image

# 2 31-01-2005 , 07:05 AM
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There may be an easier way, but I know it can be done in hypergraph. Select the object then graph the input/output connections in hypergraph. Then select and delete the projections input node.



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Last edited by mhcannon; 17-02-2005 at 06:19 AM.
# 3 16-02-2005 , 04:45 PM
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hyperShade might be easier

go to the bottom tab of the hypershade and then graph>input/output connections. there, find the projection node, delete it. don't forget to delete all the other inputs (like maybe Place3dtextureNOde) that is coming into the projection node as well.
but ofcourse, before trying anything like this, just save your file for the sake of precaution..so that if anything goes wrong, you can always open the file once again. undo might not always work....

# 4 16-02-2005 , 05:11 PM

cheers

sorted it out but thanks anyway, didn't realise u could do it in the hypergraph as well though user added image

# 5 17-02-2005 , 06:20 AM
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yeah, hypergraph has all kinds of functions hidden in it.



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