Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
hi all. Anyone know how I can get rid of this shadow on the mesh I'm building? I'm a bit of a beginner and can't seem top find the answer in the manual.
vay kind of you.
Last edited by stretchandgrim; 13-10-2009 at 02:18 PM.
I think its an issue with the face normals.
Try displaying them to make sure they are all facing outwards
*You may have to average them out in that area.
If you don't know how We can show you how.
*Another option is if that dark spot is only in that area, you can simply delete the faces in that area and rebuild the area.
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