Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 31-03-2009 , 03:14 PM
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Join Date: Mar 2009
Location: Manchester, UK
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nParticles Water Problems

Hi all.

I'm trying to create a flood/tsunami scene of a road with the water gushing towards the camera. However the mesh seems to be very blotchy and bubbly and well as small spheres appearing around the sides - not very realistic or watery at all.

I'm looking to make the water more wavy, the texture is fine (I think). I've coverted the nParticles to a polygon mesh, but it just isn't very realistic at all.

I've uploaded a file with a few screenshots and settings I've used put in one so you can see what I mean.

https://img530.imageshack.us/img530/6597/59834189.jpg

Any help on settings or other ideas would be greatly appreciated. Cheers. =]

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