Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-03-2006 , 04:17 PM
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frog or low poly?

hi,

if I want to do a nice texturing tutorial should I go for the frog or the low poly one?

# 2 10-03-2006 , 04:37 PM
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I like the frog one but the low poly would work as well.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 10-03-2006 , 04:57 PM
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you should, you created them. The only thing I was worried about was that the low poly man is "low poly" the uv part might be somewhat different from what you would do on a normal model.

thanks

# 4 10-03-2006 , 05:26 PM
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The mapping techniques are pretty much the same for both low and hgh res meshes... the only main difference is with a high res mesh is you have a lot more pushing and pulling to get a flat map.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 5 11-03-2006 , 01:57 PM
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makes sense,

thanks

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