Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-03-2008 , 09:33 PM
Registered User
Join Date: Mar 2008
Location: Tucson, AZ
Posts: 14

deformer problem

I'm trying to animate a stingray. I've used a bend deformer to flap the fins (like wings) and 2 wave deformers to get the overlap as the tips bend and edges ripple slightly. I then parented all the deformers to the mesh, so they will move with it.

It works well enough for what I need it for except for one problem. When I move the mesh up or down, even though deformers move with it, it acts like it's moving around independantly from the bend deformer, and warps. I've included some images so you can see.

So, to get to my question, how can I constrain the deformers to the mesh correctly, or is there a way to bake deformer animation like you can dynamics maybe?

Attached Thumbnails
# 2 25-03-2008 , 01:22 AM
LauriePriest's Avatar
Moderator
Join Date: May 2003
Location: London
Posts: 1,001
group them, that shouldnt be happening.
In any case... id use joints lol

# 3 25-03-2008 , 10:18 AM
Registered User
Join Date: Mar 2008
Location: Tucson, AZ
Posts: 14
I tried grpuping, it still happened. Tried constraints too. I guess I'll just have to use joints. It sucks, cause that worked pretty well.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads