Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Alright I've been working on a short story for some time now. I have shown one of my characters before. But I never showed the main character Zeek Breeze. I forgot to begin posting at the beginning of his production so I'm gonna start giving the updates from now on.
My latest update is on my site at Meticulous Design. In the project section I have a little bit of the development, but not in depth. From now on I'm gonna start posting the pictures here and my site. So check them out and tell me what you think.
Also I'm gonna be putting out a short trailer soon so !!!
Regarding posture; he is apparantly more like a cartoon character, with a low-body-definition, but I think the posture can become more poist, with a (little more) protruding chest, which would be a "consequence" of the body shaping itself after the spine in "his back". I could say skeleton here, but the spine thing is the easiest thing to achieve I guess.
I was not going for a realistic character. I mearly wanted to create a style of cartoon that I've always been drawing. Thats where the small eyes came into play.
I like this Mkess! If this is how you draw then great job capturing it in 3d! Can you show us some drawings that you have done so we can compare? Thanks.
"I should call you sugar maple tree cause i'd totally tap that" haha
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