Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 04-02-2003 , 07:44 AM
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Yes I do refer to Polygon > Smooth. And Mike is right You dont need all of this goemetry for a normal can. I kept a low res version then I created a high res version for close ups. as I am going to be right against the can when I am done. I changed the scene a little ched this out.


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# 17 04-02-2003 , 07:46 AM
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Oops forgot pic.


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# 18 04-02-2003 , 08:19 AM
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looking cool, 3djoe. user added image Only thing I'd suggest is rotating the cans a bit more randomly, as at the moment, they appear to all be facing the same direction. user added image

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