Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 61 21-03-2012 , 09:08 AM
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What I'm showing here are the window frames and rubber seals.

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I'm really beginning to enjoy the translate tools with their set to edge, face options. I'm also getting a better understanding of the tools generally. Here's a render with the frames and the start of a rear bumper as well.

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I'm going to get the door handles done now.

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# 62 21-03-2012 , 10:29 AM
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wow looking really nice, love the old kombi! hope its going to have a 'Hippy Trippy' paint job man user added image

# 63 21-03-2012 , 11:49 AM
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When I learn UV mapping it could go in any direction skin-wise. I've done a door handle and here's another full render from behind.

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# 64 21-03-2012 , 01:45 PM
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Just wanted to get some wire on occlusion renders out.


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# 65 21-03-2012 , 02:17 PM
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Hey, that's looking super sweet. Nice contour renders user added image

# 66 21-03-2012 , 06:49 PM
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Definitely starting to come together quickly now. Lovely clean wires too.

# 67 22-03-2012 , 04:39 AM
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nice and clean mate...looks super...gotta love a slapbug

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# 68 22-03-2012 , 08:06 AM
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Kombies have a huge fan-base all over the world. I've gone through many blogs and forums looking for images, it's been eye opening. Just showing off the front bumpers here.

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# 69 22-03-2012 , 11:50 AM
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Rear bumpers.

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And this weird thing where some of the objects display white when put into an occlusion render layer. Does anyone know what that might mean?

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# 70 22-03-2012 , 12:19 PM
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First thing I can think is normals...?

# 71 28-03-2012 , 04:56 AM
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Yeah it must be normals but I still haven't sorted it out. I had to stop for a bit but have recently started working on the front lights. After that there's some doors locks, tail lights, wipers and glass and that's most of the outside taken care of.

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The front indicators need to be a little more enlarged though

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I'll do the driving compartment interior, perhaps a single seat in the back. I just want to move on to learning how to texture, I hear Maya have great UV tools so I'm keen to see how that all works.

# 72 28-03-2012 , 11:23 AM
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Bigger.


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I might stop posting while I do all the boring bits of detail around the outside. Seems silly to put up images of small things since they don't alter anything much.

# 73 05-04-2012 , 02:13 PM
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I've been building the dashboard and interior. Here's some progress.

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I think interactive edge split is one of my favorite Maya tools.

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# 74 05-04-2012 , 02:14 PM
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Front seat in place

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The vents on the dashboard were not hard to do, but they were very repetitive and required a lot of back and forth bridging and deleting and re-bridging of polygons. And edge and point removal, I made use of Maya's Boolean operations to get all the divisions into the dash, and the duplicate special tool to get the vent proportions positioned before that.

# 75 05-04-2012 , 11:36 PM
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Clean modelling man. Seems very accurate.


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