Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
What I'm showing here are the window frames and rubber seals.
I'm really beginning to enjoy the translate tools with their set to edge, face options. I'm also getting a better understanding of the tools generally. Here's a render with the frames and the start of a rear bumper as well.
Kombies have a huge fan-base all over the world. I've gone through many blogs and forums looking for images, it's been eye opening. Just showing off the front bumpers here.
Yeah it must be normals but I still haven't sorted it out. I had to stop for a bit but have recently started working on the front lights. After that there's some doors locks, tail lights, wipers and glass and that's most of the outside taken care of.
The front indicators need to be a little more enlarged though
I'll do the driving compartment interior, perhaps a single seat in the back. I just want to move on to learning how to texture, I hear Maya have great UV tools so I'm keen to see how that all works.
I might stop posting while I do all the boring bits of detail around the outside. Seems silly to put up images of small things since they don't alter anything much.
The vents on the dashboard were not hard to do, but they were very repetitive and required a lot of back and forth bridging and deleting and re-bridging of polygons. And edge and point removal, I made use of Maya's Boolean operations to get all the divisions into the dash, and the duplicate special tool to get the vent proportions positioned before that.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
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