Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 14-01-2013 , 02:25 PM
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Going through all my ref photos it turns out I missed a lot of details from the hand area (mostly because I was looking at my crap little model) so spent the morning adding the missing parts.

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# 32 14-01-2013 , 10:04 PM
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Upper part of the lower left/right arm.

Out of all the arms this is the only part that are the same on both sides. This is hard model as there is very little to mirror, but still finding it fun

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Last edited by tweetytunes; 14-01-2013 at 10:15 PM.
# 33 15-01-2013 , 12:32 AM
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Cracked on with this tonight with only the hand of the lower right arm to do (well say hand - more like welding kit). Was hoping to get it done tonight but brain shutting down - time for sleep.

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Just noticed 2000 posts - Another mile stone this month - crazy - 10 years since I reg "Ravage3d.com" as a company, 9 years since joining Simplymaya and now this.



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# 34 15-01-2013 , 10:01 AM
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love the attention to detail on this

# 35 15-01-2013 , 10:14 AM
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love the attention to detail on this

Thank you

But after getting some sleep I have noticed I have gotten so much of the lower arm wrong. Was modelling parts from the wrong arm. Its all good though - can use those bits later on


# 36 15-01-2013 , 06:08 PM
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Well corrected the errors and finished the off the hand (Apart from a small panel covering some joints).
Really happy with the way its looking

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# 37 15-01-2013 , 06:31 PM
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Wow this is looking really good! Are you using mesh smooth just beveling or MR Aproximation when creating this? Would also be really cool to see some highres wires if you have the time! user added image

# 38 15-01-2013 , 08:37 PM
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Yer its just bevels and mesh smooth. Only a basic shader on there for now.
Here are some wires, just one`s I have taken while I been going along.
Again right click and view image for full rez.

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# 39 16-01-2013 , 11:56 AM
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I meant in the area you labeled as 1, since it'll be a matte finish and is probably caused by the HDRI, doesn't matter user added image

All this detail work almost makes me want to start modeling again. Almost. Great stuff

# 40 17-01-2013 , 01:30 AM
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Cheers Acid...

Other lower arm done - just the hard arm left to go - but it is the best looking.

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# 41 17-01-2013 , 11:12 PM
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Lots of cleaning up outliner, some small edits and some scale corrections today. Really had a day off to re coup my brain (Watched a load of "Breaking Bad" and finally got in to Tale Tales "Walking Dead" series on the 360).

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Last edited by tweetytunes; 17-01-2013 at 11:28 PM.
# 42 18-01-2013 , 10:47 PM
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Well got the top part of the upper arm done - going to do the mini gun next before the hand.

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# 43 20-01-2013 , 12:02 AM
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Must be that time at night....

Went with the hand instead of the gun. This has taken ages mostly getting the scales of everything right. Not 100% on the things on the bottom of the fist - might re do them but once I get the gun done.

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# 44 21-01-2013 , 02:43 AM
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Well I finally finished the arms (apart from the cables and ammo belt - both of which I`ll do once the whole thing is finished). Now its time for the hardest part - The chest area - Been dreading this part since I started the project.


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# 45 21-01-2013 , 04:45 PM
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Nice level of detail on your models .

It will be interesting how you do the face in the screen .


...

You know you have been working too long in cg when your out side and you look up at the trees and say

"Wow that's spectacular resolution ."
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