Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Allright guys, here is the result of being bored in 7th period study hall(skool) today. I know he looks abit funny, mainly cause i cant draw for beans. Its name is Jimbo Feeble. Gonna be animating him after I model him. Thinking about using Sub-Divs, then convert to polys when I texture. Whatcha guys think? Oh, and I know I spelled Feeble wrong on the pic, and that thing between his legs is his tail.
Started modeling him tonight. Its going along pretty nicely so far. I made his legs, but they looked all messed up, so Im gonna remake 'em. C&C welcome
Hey this is looking good . Keep it up and make sure you do the same for the neck as you did for the arms (kinda blend the neck into the head). Should be very cool .
EDIT - Nice green added, gives a feel of the overall model . I dont personally like the default grey on black . GJ
"I should call you sugar maple tree cause i'd totally tap that" haha
WWWWWWOW, thats bright . Heh, what i think you should do is either dont do a GI joe render, or instead, make the green on the character SUPER dark.. so that it becomes bright. BTW, the legs are cool, but i feel they are a bit too far apart, even for your model . Coming along nice though.
"I should call you sugar maple tree cause i'd totally tap that" haha
Ya, the GI Joe render was just a test, to see if it worked or not. About the legs, now that I look at it, they do look abit wide. Ill have to fix that.
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