This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
my question is.. are they very smoth in wire frame ? becouse I have noticed if I use the merge edge tool on polys the shading always looks unsmoth along the seams untill its converted to like subD's
if your wire fraim is smoth you might need to avrige your normals.
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