Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Hey Jay! Heres a close up of the pig's ear. I actually had been so wrapped up in the eyes, nose and mouth that I had forgotten about upping the polycount on the ears. But I think they'll be OK as is. What do ya think? https://tenthchoir.com/warthog_111.jpg
Also, for those who may care, I will not be doing any displacement map in Zbrush. I think I've got the model to the point where a good ol' hi res bump map will do the trick. updates to follow shortly ...
Thanks. It looks fine now I have the wire. I couldnt see the geo properly on those renders ,TUH! LOL
A bump map is a good idea at hi res. I did it with my last character and somebody elsewhere thought I'd Z brushed it!! Its about using ya loaf with the skills and toolset you have that counts, above that is an advantage which then becomes luxury:bandit:
Thanks for the stamp of approval Jay! No red pen for me today ... whew!
So here is my first bump test render. This was a quick and dirty slop job just to test some of my settings and values. As you can see this is still the non smoothed base mesh. I also plugged the bump map image into the diffuse channel (using a BLINN). Now its time to get down to it and (hopefully) make it correct! https://tenthchoir.com/warthog_112.jpg
definately wow
looks like its going to develop really well dave!
is it a standard bump map on the mesh? (asking as I've only ever tried a bump map once) - makes me think modelling the lips on my entry is the wrong way to go...
Hey Dave! It's looking real good! Congratulations!
But a quick question: Why not to use displacements? I didn't understand. You have ZBrush, old man! So why don't you use to make your model even astonishing? Some philosophical or religion related issue?
Mc-fleury- I'm creating the bump map in Zbrush using tools very similar to custom brushes (some b&w photo samples) in photoshop. The thing that makes Zbrush so cool is how simple it can be to spin and scale the custom brushes (or alphas as they are called in Zbrush). Also when you apply the colorbump material to your model in ZB you get very acurate feedback. I can't say enough about the program. I need a lot more time getting used to it but its potential seems limitless. This quick and dirty map doesn't have any black or near black values on it so things could look more defined. I also blurred most of it to get rid of some pixelation from some lower rez photosamples so it could use some sharpening up too.
T1ck135- Hey dude! Yeah, its regular bump mapping. What I'm wanting to explore more is using the bump map as a diffuse map as well. This can really accentuate the features of the bump ... a bit like occlusion.
Jramauri- I honestly don't think the model is gonna need any displacement. I will probably smooth it once and tweak the additional verts where needed. But mainly I want to see for myself what the true limits of bump mapping may be. I want to push it as far as I can. I think a lot of folks jump right into displacement without giving good ol' bump a chance.
Blomkaal- NO ... YOU DA MAN!!!
Pbman- Note to self: make pig slightly less evil:bandit:
Heres a bit of a lighting test. I know its too dark. I wanted to see how the bump would respond to more dramatic lighting. Plus I changed the EVIL EYE to something a tad more appropriate. OK ... enough screwin' around ... back to it! https://tenthchoir.com/warthog_114.jpg
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