The specularity and reflections on the eye were done by mapping a painted texture in the ambient attribute of a lambert and then compositing it in PS. I've really only started to get into render layers and don't really feel like I know what I'm doing but damn they are cool!
Jay- Dude, you read my mind on the lighting and specularity.
Thanks for the crit on the hair and eyebags Arran. Its always good to hear when things look strange.
Jay- I haven't really thought much about a background:shakehead
I'm also a bit annoyed with myself for not modeling more of the chest and shoulder area. I thought for a while about creating a wooden wall mount to make it appear as if it were a stuffed head.
I know what you mean swankymonkey - i was considering quickly building a rough shoulder shape for my model, but there isn't much time... Perhaps you could have him bashing through a wall or something, or maybe that idea is dumb.
Your model is looking amazing by the way - definitely one of my favourite in the contest. Great work
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off