Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 106 24-02-2006 , 10:57 PM
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Very Nice progress Swankmonkey!

# 107 25-02-2006 , 01:42 AM
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:bow:

# 108 25-02-2006 , 06:55 AM
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palpa, are you still working on your entry?

For got give Swankmonkey a bow aswell. :bow:

# 109 25-02-2006 , 08:04 AM
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Thanks for all the nice comments!

The specularity and reflections on the eye were done by mapping a painted texture in the ambient attribute of a lambert and then compositing it in PS. I've really only started to get into render layers and don't really feel like I know what I'm doing but damn they are cool!

Jay- Dude, you read my mind on the lighting and specularity.

Thanks for the crit on the hair and eyebags Arran. Its always good to hear when things look strange.

Cheers!

Dave

# 110 25-02-2006 , 09:38 AM
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Hey Dave

Its my job to do these things to keep you on the right path...LOL

Its a great job Dave, are you going to give it a background image of any sort or keep it as 'white space'?

Cheers Dude
Jay

# 111 25-02-2006 , 01:19 PM
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THX- You talking to me, I didnt know if you were. You said palpa.

# 112 25-02-2006 , 04:00 PM
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THX- You talking to me, I didnt know if you were. You said palpa.

Yep, was talking to you. user added image

# 113 25-02-2006 , 11:01 PM
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I dont remember starting on one. Did I? user added image

I thought I was taking a break? user added image

Oh well. I guess Im not finishing mine then. :p


But looking forward to seeing whats coming up for the next challenge.

# 114 26-02-2006 , 06:36 AM
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Jay- I haven't really thought much about a background:shakehead

I'm also a bit annoyed with myself for not modeling more of the chest and shoulder area. I thought for a while about creating a wooden wall mount to make it appear as if it were a stuffed head.

Anyone have any constructive thoughts?

Dave

# 115 26-02-2006 , 06:38 AM
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Palplastudios, were'nt you working on a fox or dog like animal?

# 116 26-02-2006 , 06:47 AM
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I know what you mean swankymonkey - i was considering quickly building a rough shoulder shape for my model, but there isn't much time... Perhaps you could have him bashing through a wall or something, or maybe that idea is dumb.

Your model is looking amazing by the way - definitely one of my favourite in the contest. Great workuser added image

# 117 26-02-2006 , 01:24 PM
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Dave

Maybe add a hint of Shoulders in PS during post then blur it to fake DOF

Jay

# 118 26-02-2006 , 07:35 PM
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THX- No, neither one of those animals. I thought about joining this contest but work was to crazy at the time.

When I was contemplating doing something, I was thinking of doing a baby emperor penguin.

But alas poor Urik, I did not do it.

Like I said before though, work has let up and I am looking forward to the next contest. :attn:

# 119 27-02-2006 , 04:32 AM
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Palpastudios, for some reason I was confusing you with Legolas_hv, sorry for the confusion.

# 120 01-03-2006 , 08:48 AM
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come on dave, get that entry in! user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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