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Old 28-12-2005, 10:20 PM   #76
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It does look a little dark, other than that it looks good. As for the green thing, what is that? And it looks a little too green/florecent (sp?).
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Old 29-12-2005, 03:00 AM   #77
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That part wasn't done yet. Just roughed in with color. Here's an update:

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Old 29-12-2005, 03:26 PM   #78
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AHHHH, I get it now. I didnt realize there were some future aspects mixed in with this character. Looks awesome so far! I cant wait to see her with her face done.
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Old 30-12-2005, 12:35 AM   #79
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Almost done. just need to figure out what I'm doing with the hair, gun, and a few other tiny bits.

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Old 30-12-2005, 12:42 AM   #80
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Woooo!
I'll have to ask her where she gets her bikini waxing done!

Excellent work though!
10k polys for the new games eh?
Hrrmmmmm.
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Old 30-12-2005, 12:47 AM   #81
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Looks great mike, bikini waxing and all

Just wondering how many hours do you think you've put into the modelling and texturing so far? She seems to have come a long way and so quickly.

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Old 30-12-2005, 03:04 AM   #82
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Thanks, guys. Yeah, she's kinda skimpy, isn't she? I bet that alone will help sell this thing! lol

Let's see... I'd estimate...

modeling - approx. 8-10 hours
texturing - approx. 12 hours or so

Not sure, though, as it's like... 2 hours here, 3 hours there... over the course of a couple weeks.
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Old 30-12-2005, 04:59 AM   #83
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Wellp, she's finally done! I just need to do the pistol tomorrow and I'll be all set to finally start her chapter and get her ready for the cover! Although I imagine before cover-time, I'll do some tweaks and mess with the hair color. Not sure about strawberry blond, but it looks pretty neat I think.



360- http://www.mtmckinley.net/book2/jane3.rar 1.6mb
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Old 30-12-2005, 05:44 AM   #84
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Right on,, I like it.:attn:

But what about the knees ,, they look like they wont fold right when animated? like they may need a little more attention or geometry so no texture stretching or mesh creasing will not take place
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Old 30-12-2005, 05:57 AM   #85
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Wow that's like 24 hours. I know it would take me a lot longer that and don't think it would be as good either. Thanks for sharing this Mike, I've picked up a lot from it.

As far as the hair goes, wouldn't mind seeing her in blond

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Old 31-12-2005, 02:45 AM   #86
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Thanks for the comments! I'm pretty much putting her aside for now (at least, when it comes to working on her) and am going to have to focus back on the writing for a while. But here's a test pose I put her in... yes, I realize the belt buckle thing is off... re-rendering it now. :p

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Old 31-12-2005, 04:20 AM   #87
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She looks good Mike . . she can shoot me anytime Rendered the hair color looks really good! Nice posing too

All the best for the new year.
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Old 31-12-2005, 05:52 AM   #88
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Can't... resist... posing! Ok, that's it! Gotta sleep!



Thanks, BMS!
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Old 31-12-2005, 08:44 AM   #89
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That is awesome and so cheeky too She is hot!
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Old 31-12-2005, 10:38 AM   #90
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Hey Mike

Not posted on this one for a bit, so its nice to see your 'final'. I really like it.

Its weird when I look at game characters because my first reaction is to want to smooth it all off and get rid of the 'sharpness'. I suppose this it what happen when you create hi res characters constantly - the stark contrasts between the two styles.

Excellent job again Mike and good luck with the new book.

oh and happy new to you all
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