Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 19-03-2019 , 01:18 PM
jasperCG's Avatar
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Join Date: Jul 2004
Location: Philadelphia
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Texture Deformer with RemapColor

I am using the Texture Deformer. I applied a solid Fractal to the Texture node of the deformer. That works.
As soon as I add a remapColor (or anything else for that matter), between the Texture node and the Fractal node, the texture deform ceases to work.

What am I doing wrong?

My node sequence:

Place3dTexture > solidFractal > remapColor > Texture slot of Deformer.

I have also attached a maya file that demonstrates this.

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