Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 46 20-10-2005 , 07:43 AM
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Yeah, it's still in 2 pieces. Wont merge the 2 together till I'm ready to rig. Still have some tweaking to do on the light and textures, but just a little bit. Im really focused on the body at this point. The deadline is approaching.

Thanks for the reply, glad you like the progress! user added image

# 47 26-10-2005 , 10:53 AM
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good lookin model man, keep it up user added image
cant wait to see the body with it!!!

# 48 26-10-2005 , 08:51 PM
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Thanks clericuzzi. It should be finished by this weekend. I'm going to cut the body down a bit because model would be too small to see in it's entirety, especially the detail. So I'm going to make it into a bust. Just like the concept sketch I posted. Will post wips of the wire tonight.

Thanks for the reply!user added image

# 49 26-10-2005 , 10:26 PM
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Update.

Here is an old wip of the body without the horns along it's back. Trying to get to a stopping point on the current WIP.

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# 50 27-10-2005 , 01:35 AM
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Update.

Here is the body cut down a bit. Added it's horns ( still in rough stage ) and bulked out the body a little. They will be resized when the model is complete. Got some underbody work to do aswell.

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# 51 27-10-2005 , 07:11 AM
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looking good, hope you get it finished in time user added image


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# 52 29-10-2005 , 09:50 AM
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Update.

Model is almost complete. Finished the horns ( still tweaking them a bit though) ) and under belly. I also tweaked the brows and mouth a bit. Final texturinmg is next. Should have this project finished by sunday.

A shot of the top.

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Last edited by THX1138; 29-10-2005 at 09:55 AM.
# 53 29-10-2005 , 09:52 AM
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A shot of the bottom.

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# 54 30-10-2005 , 07:14 PM
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Update.

Body finished. texturing is taking me a little more time than I thought. Should be finished by monday.

Some shots of the complete model.

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# 55 30-10-2005 , 07:21 PM
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Last one.

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# 56 30-10-2005 , 08:44 PM
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the side of the head around row two of the spikes is looking a bit wide at the moment (to me)

nice underside though and the added detail is looking good user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 57 31-10-2005 , 06:09 AM
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Yeah those set of horns are a bit wide, I forgot to tweak those two. I will scale them down a little to match the others better. Been trying to get the model compete so I can throw the textures on it, and finish by the deadline. Was rigging it yesterday and it looks like I need to add a little more length to the body.

Thanks for all the comments, your probably the only one that likes the model. I got tons of views but hardly any comments which leaves me to believe the model is a piece of crap. I'm glad I didn't enter as a normal , I would have gotten last place, heh.


Last edited by THX1138; 31-10-2005 at 06:13 AM.
# 58 31-10-2005 , 11:17 AM
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...your probably the only one that likes the model. I got tons of views but hardly any comments which leaves me to believe the model is a piece of crap. I'm glad I didn't enter as a normal , I would have gotten last place, heh.

Not really. There's nothing wrong with your model, it looks very good. The problem is that you posted so few updates people haven't coments to do about! I viewed your thread for many times, and honestly, I was thinking you have gave up, because it was always the same picture there. But for your comments in my thread and others thread, you look a very competent and critic person. So don't understimate yourself buddy. But for the next challenge try to post more pictures, and maybe do like I did: ask for crits, ask for comments. I did this many times, and because that, because of your comments, and the comments of many other good guys, my model becomes good as she looking now(If you don't remember my first efforts in her were desastrous). But I'm keeping my fingers croosed for you, and hope sincerely you finish your model in time, and get excellent results. Keep it up!user added image

# 59 31-10-2005 , 03:22 PM
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Thanks for the reply jramauri, Means alot!

Most of my time spent on the model was done researching snake anatomy on the mouth. Could not find much of decent size to work from. About the comments, it doesn't really bother me if I don't get any, I don't really take it all that personal. I have a small habbit of helping others more than asking help for my self. As far as daily progress of the model is concerned, I have only a couple of days out of the week I can actually work on the model. Thats why the updates were few and far between. I usually updated on tuesdays and wednesdays.

Anyway, thanks for the kind comments, your the second person that actually likes the model, heh. I should have done something else besides a snake.

# 60 31-10-2005 , 05:19 PM
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Update.

Here is a wire of the final model with it's pose. Finishing up on the textures and final render comming this afternoon.

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