Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 02-10-2005 , 05:40 AM
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This is turning out very well. I love the styleuser added image

# 32 02-10-2005 , 06:54 AM
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Thanks swankymonkey!!! Im glad you like it, so far.

Here is a quick gun concept. His original gun was pretty
plain. So I added a lot of detail but just wait for the finished model of it textured its going to be sweet.

I thought of something while I was redesigning this and that was...

If I was making this into a game I would want to be able to have the choice to choose whether I want to play it in 3rd or 1st person. So I made a ammo count on top of the gun so if it was in 3rd person you could see how much ammo you got.

And I also thought of charged up power blast that the weapon could emit. So what I thought it would do is...

The player is notified when it is ready to use. Once you use it though you have to wait an allotted time before you can use it again. I was thinking that you could use it up to 3 on an easy setting and once or twice on a hard difficulty.

Well hit me back with what you think...

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# 33 02-10-2005 , 12:42 PM
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nice work and cool concept for the gun - it looks powerful! user added image

I understand where joed is coming from with the look being similar to the original, but by no means in a bad way. Maybe a redevelopment of the head itself could change the look. Just a thought user added image


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bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 34 02-10-2005 , 11:59 PM
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Well Im currently working on various head designs and will do so in the next 24 hours.

Hopefully I can come up with something....

# 35 03-10-2005 , 12:21 AM
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Nice concept sketch!!!

# 36 03-10-2005 , 01:10 AM
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update wip

Thanks again to t1ck135 and jramaur, your comments are always nice to hear and they keep me motivated to get this project done. I am still waiting to get my cintiq so that is okay since I am not really done with the models.


I have to give a BIG shout out to joed8349!!!! user added image

If it wasnt for you I wouldnt have noticed it.

It was mentioned early that my character looked similar to another designed EJ.

I was going to go back and redesign it. (Somehow)
As I was looking at my original concepts and comparing them to my model so far I realized that my characters head didnt look anythink like what my concept did so I went about the last 35 minutes making the adjustments.

And wahlah!!!!


What do you guys think?

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# 37 03-10-2005 , 01:12 AM
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The one on the right is the original one I had that Joed had pointed out.

Now go back and check out my concept compared with the new and old head.

I was way off!!!!

SO THANKS AGAIN TO JOED8349!!!! user added image

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# 38 03-10-2005 , 01:13 AM
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Does this EJ have attitude or what....


EARTHWORM JIM IS BACK AND WITH AVENGENCE!!! user added image

No Pun Intended!!!


Im going to work on the gun tomorrow!!!

Thats all tonight folks!!!!

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# 39 03-10-2005 , 06:48 AM
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Okay couldnt sleep so I decided to do a quick work up of the gun.

Here is where I am after an hour and nine minutes.

Im really tired so Im going to sleep....:zzz:

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# 40 03-10-2005 , 06:49 AM
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By the way....Does anyone know why the date on the forums says 3-10-05?

# 41 03-10-2005 , 07:13 AM
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The gun is groovy and I like the newer meaner look user added image
Just as an option, how about adding a chiselled chin (like mr incredible style or something) or a wierd nose?
How about bringing out the ring pattern of normal worms more when you texture him?
Just picking ideas out user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 42 03-10-2005 , 02:51 PM
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I feel that if I give him a feature such as a chiseled chin it would take away from his eyes.

As for the rings and what not....I have never used
Zbrush before (Yikes) and so I plan on having quite a bit of fun in there with creating his different mapping.

I plan on doing some research on worms.

The texturing on this character is what will make him standout.

Woohoo!!!!

# 43 05-10-2005 , 06:34 PM
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Very nice work on Jim. One of my favorite games for Sega.

As for the date question: 3-10-2005
Its Day, Month, Year

# 44 05-10-2005 , 08:33 PM
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Thanks R4s1n for clarifying the issue with the date. i was confused but am with it now.

Thanks for the comments guys.

More to come....

# 45 06-10-2005 , 12:42 AM
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Another Update For Gun

I took another hour to redo the barell of the gun.

Use some simple shaders to illustrate the color scheme I thinking about.

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