Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 27-02-2006 , 10:08 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095

sel borderVerts and move them to [0 Y Z]

when borderselecting vertices from an object - a halfside modeled face for example - how can I move every single vertex from this selection to 0 (zero) on the X axis?

this is what I came up with until now (reading through the script from Dirk Bialluch at https://www.lightstorm3d.com/download...intToGrid.htm:


rename tmpOrig_1;
ConvertSelectionToVertices;
SelectPolygonSelectionBoundary;
doMenuComponentSelection("tmpOrig_1", "vertex");

/////////////////////////
// deselecting CVs from eye and nose //
/////////////////////////


// filter selected points
string $selPoints[] = `filterExpand -fullPath 1 -expand 1-sm 31`;


// snap points
for( $point in $selPoints )
{
setAttr "tmpOrig_1.pnts[1].pntx" 0;
}





// poor, isnĀ“t it? //

any help or hint in any direction would be greatly appreciated!


Last edited by Falott; 28-02-2006 at 01:27 AM.
# 2 28-02-2006 , 01:35 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
what is it?


I need to store the border verts somewhere (array?) to recall them later for performing an action on them.

is it a procedure?

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