This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Very nice work, he can have a place in my Outlaws universe LOL
Are you building just the head/bust or the whole thing with props etc? Should be good for Z, which incidently I'm waiting to arrive any day now to add to my armory.
i plan to fully model him.
and props etc.
real busy atm.
just waiting for some free time
i dont think ill do a ZB pass. ill go really high rez on the subD. this is to show weight and mass for this model, for my reel. maybe next character will be ZB'ed.
im still waiting to find time to model that quadruped character from your outlaw sketches.
Time is always a problem...but I look forward to the rest of this one
The quadruped creature from Outlaws was used by Glen Southern of ZB fame for one of his forum challenges at www.subdivisionsurfacemodeling.com a while ago. He started it in Silo for the members there then let them Z the rest.
Amazing work Vlad - really cool model - I really like all of those folds in his skin and on his nose, though the top fold coming from the eye looks just a touch out of place or too heavy, but hey, what do I know?
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