Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 14-05-2017 , 10:47 AM
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New Tutorial Series - Maya Fundamentals

In Modeling Fundamentals vol 1 and Modeling Fundamentals vol 2 we create the Lego bricks to build our car. Here we look at keeping good topology and what makes for a good model in Maya.

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In the third tutorial we go over lighting, shading, and rendering fundamentals in Arnold. Here you'll learn about different light types, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before it's reassembled in Photoshop.

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All tutorials can be watched on our streaming platform with a subscription. They're also available for download as a discounted bundle here.

https://www.youtube.com/watch?v=JKAwVwofabE

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