Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-08-2005 , 10:45 PM
Registered User
Join Date: Apr 2004
Posts: 57

first time organic model

Hey, this is my first time ever trying to model something organic. Been afraid to so far. Used the reference pictures from www.thehobbitguy.com from his tutorial but didn't really follow tut closely as you can prob tell, wanted to make my own and figure everything out. I know It has a lot of loops that need fixing and the seam down the middle isn't that smoothe, but other than that how is my setup?

Attached Thumbnails
# 2 29-08-2005 , 11:31 PM
magget78's Avatar
Subscriber
Join Date: Nov 2003
Location: Santa Rosa, California
Posts: 16
Looks good so far, but you may want to consider cleaning up your geomety. I noticed you have alot of 5 face poly's.user added image

# 3 30-08-2005 , 02:57 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
Also try tweaking the curvature of the model too, you have many edges that are aligned (don't really know if that's the right way to say it) that causes it to be very squarish... Other than that, nice model, especially for a first head


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 4 31-08-2005 , 01:31 PM
Registered User
Join Date: Apr 2004
Posts: 57
Thanks for the comments, yeah my polys are really messed up. Mostly because I didn't know that in the options I could change the split poly tool to not snap to edges. So I had a lot of verts right next to each other, even after trying to merge some it was hard to fix what I messed up on. As for curves it is way boxier than I wanted it to be but got to tired to go on fixing it, I think i'm done with it for now just wanted to try out some new stuff, might try a human face now, that seems a bit easier. Thanks again.

# 5 31-08-2005 , 04:28 PM
penguin.steel's Avatar
Registered User
Join Date: Aug 2005
Location: Somewhere, between here and there
Posts: 52
here is a little trick I discovered for smoothing out low poly models without changing the poly count. Just select a vertex, (preferably one on the an edge) and then polygons/smooth. It will smooth out the entire model for you and will only add edges that are attach to the selected vertex. You can then just delete the new edges and verts (there will only be a couple of them.)
Cheers,
Penguin

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads