Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 14-04-2006 , 08:43 AM

Turtle SSS

https://www.illuminatelabs.com/suppor...ce-scattering/

Here it says:

Apply SSS

Start by assigning the ilrBssrdf shaders to the objects, the s_planet shadernode to the polyobject p_planet and s_ring to p_ring. Then choose the Material Preset ketchup on both the ilrBssrdf shadernodes. If we render now we will start to see some light shining through.

But how do i assign the shader to the planet.. cause when i drop it out of hypershade onto the planet or select the planet and assign to selected. Then I don't have the previous planet shader anymore only a grey see through object user added image

# 2 14-04-2006 , 07:34 PM
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in the material, of lambert, etc...... there is a thing that says turtle, click that, and sub-surface scattering should show up...., and you can turn that on


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Last edited by Joopson; 14-04-2006 at 07:40 PM.
# 3 14-04-2006 , 09:06 PM
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meh... turtle...


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# 4 15-04-2006 , 12:32 AM
you mean in the hypershade editor? and the shader that i throw on the planet? But how can it say that in the tut it stil has the planet shader / texture user added image

# 5 15-04-2006 , 01:05 AM
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in the attribute editor


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# 6 15-04-2006 , 09:35 AM
you mean from the texture? The irradience multiplier ?

# 7 15-04-2006 , 01:43 PM
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are you using it for maya 6.5, or 7.0, or 6.0? im using 6.5, if your not it could be different than this

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Last edited by Joopson; 15-04-2006 at 01:50 PM.
# 8 17-04-2006 , 09:35 AM
Nope I don't have that I have maya 7 and turtle 3 user added image

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# 9 18-04-2006 , 12:16 PM
? Can you tell what version of turtle you have it's driving me nuts :headbang:

# 10 18-04-2006 , 03:17 PM
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i have turtle 1, lol, its still good though, much easier


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# 11 18-04-2006 , 05:27 PM
hmm yes.. wonder why they changed it :angery:

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