Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-02-2003 , 06:09 AM
Emo's Avatar
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Am I doing this Sceleton right?

Alright, I'm trying to make a sceleton for the Luxo Jr WIP I posted in yesterday...

this is what I have so far... and since it's my first sceleton, I dont know if I"m doing this right..

The first thing i think I"m messing up is the Local Rotational Axis... I can see it's all messed upu but I dont know how to move the joints so they point in the right direction user added image

so tell me what you think and what I can do! user added image

thanks

# 2 10-02-2003 , 06:10 AM
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Only the sceleton

# 3 10-02-2003 , 02:56 PM
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Looks ok so far but hard to tell with out testing it.....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 4 10-02-2003 , 03:27 PM
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I fixed the local Rotational axis (thanks to mike)

I plan to use IK handles and then put SDKs to it...

-Emo

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