Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 18-02-2005 , 03:51 PM
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Honda Civic 2002 Non-Hatchback

Hello,
THis is my first car model. Its a Honda Civic 2002. Most of the body modeling is done. I have to redo that front bumper because when you convert it to subd's its really bad. I still need to stich some stuff together but other than that the body modeling is done. Next im going to do a simple interior, after that its rims and spoiler and other little things.

Heres a pic of it.

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# 2 18-02-2005 , 06:27 PM
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Looking good so far.



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# 3 18-02-2005 , 06:48 PM
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Update

Converted to Sub-D's. Theres some wrinkles and stuff on that front fender. I dont know why that happend, I cant get rid of them?? ANy ideas?

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# 4 18-02-2005 , 08:02 PM
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Sorry for double post......Another update....

Right now its in polys, I stiched the 2 sides together, added wheel wells. Need to do some work on the windows.

Do I have to convert it to Sub'D's?? Or can I leave it as Polys?

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# 5 18-02-2005 , 08:54 PM
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Seems to me that conversion is your choice unless you're modelling for a client or job with specific requirements. I think subdivs will look smoother but I know that they also make models more processor intensive. Maybe continue with polys until you much closer to be finished, then decide if you want to smooth or convert. Looking good, keep going... :-)



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"If you love your job, you'll never work another day in your life."

Last edited by mhcannon; 18-02-2005 at 09:44 PM.
# 6 18-02-2005 , 09:13 PM
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Thanks alot!! user added image

Another update....this one has rims.....The rims are made out of nurbs.

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# 7 19-02-2005 , 05:04 AM
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Update, added all the door cracks, stiched windows.

I need to do some work on the fron driver side window, look closely you will figure it out. After that, side mirrors, door handels. Then head/tail lights, grill. After that I'm going to add some window molding.

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# 8 19-02-2005 , 03:44 PM
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ok noticed a couple of things in your last image the door gaps seem a little flat have you given the door thickness by pulling the edges back, and looks like you need some ground effects under the doors

looking good though

# 9 19-02-2005 , 04:01 PM
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Yes, All the edges are extruded. The corners arent rounded though, they are square. The car is in polys right now.

# 10 19-02-2005 , 05:52 PM
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Not sure what, but there something not look quite right on hood where it meets the lower right base of the windshield and the top right of front quarter panel. Looks like a jagged shaded area, small, but noticeable.



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# 11 20-02-2005 , 12:54 AM
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Update......Ill let the pic speak for itself.

Heres where I get stuck, I dont know how to texture it, I dont know how to light it, and I dont know how to rig it (yes, I want to animate it).

Thanks for any help!

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