Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 17-05-2003 , 09:23 AM
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selection on shader basis... (component level)??

hi,

how to get component level selection on shader basis..

lets say......a poly object with five materia..........and i want to select polygons that have shader 2 assigned..........

ne idea..........

thnx in advance.......

lala


u can do it
# 2 17-05-2003 , 09:29 AM
Kühl's Avatar
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Location: Denmark
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Rightclick on your material in hypershade and choose "select objects with material" ???


Kühl
# 3 17-05-2003 , 10:32 AM
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gr8, thnx

thnx...........

it really helps.........

haseeb


u can do it
# 4 17-05-2003 , 04:50 PM
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"Terminat Bora Diem, Terminal Auctor opus."
# 5 17-05-2003 , 05:19 PM
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sorry dear bro,

sorry
i'll take care in future dear bro

actually i was unable to find modelling section , purely
then later on find this relevant

thnx

haseeb


u can do it
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