Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 23-09-2005 , 06:41 AM
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Join Date: Jun 2004
Location: San Jose, CA
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Do we model wrinkles?

Do we model the wrinkles on the face or do we let the texture do the job? What are the limits in creating texture wrinkles or bumps when we texture?

# 2 23-09-2005 , 01:40 PM
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Well, in my experience, I usually model the wrinkles but you can also texture wrinkles on too if you want to be poly-count conscious. Either of them produce good results, depending on the user.


Nobody felt like avenging your death. Sorry.
# 3 23-09-2005 , 05:24 PM
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Ah thank you. Do you dont model the hairline wrinkles though right?

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