Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 11-01-2006 , 11:01 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154

lighter

I was bored any practice is good practice so i thought id model a lighter, heres tha results.
im sure i wont get many crits or comments but what the hell.!

Attached Thumbnails
# 2 11-01-2006 , 11:04 PM
cris007's Avatar
Registered User
Join Date: Apr 2005
Location: Romania
Posts: 192
Looks real nice. user added image

# 3 11-01-2006 , 11:31 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
cheers mate!:attn:

# 4 12-01-2006 , 02:07 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Actually looks very realistic!


Live the life you love, love the life you live
# 5 12-01-2006 , 04:44 AM
protoman's Avatar
Registered User
Join Date: Jan 2006
Posts: 3
very realistic

# 6 12-01-2006 , 07:02 AM
DJbLAZER's Avatar
Registered User
Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
nice, but the render lacks highlights, it's too diffuse.

# 7 12-01-2006 , 10:16 AM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
so just turning diffuse down will help?

# 8 12-01-2006 , 12:18 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
bit of tweaking and a rizla packet modeled and added.
ill leave it that i think, what ya think?user added image

Attached Thumbnails
# 9 13-01-2006 , 04:47 PM
Bizzarostormy's Avatar
Registered User
Join Date: Mar 2005
Location: Columbus, Ohio
Posts: 62
Roll yer own eh? =P loks good but make the metal part a little more reflected and its just a little dark all around.. nice work though:nod:


Looking for a Job
Aim :hondahunter614
My Portfolio
https://photobucket.com/albums/y157/bizzarostormy614/Portfolio/
# 10 13-01-2006 , 05:31 PM
Subscriber
Join Date: Aug 2004
Posts: 515
the tube going down into the fluid is wrong sized, should be a lot bigger
sorry for posting this in the finished work section

user added image


First year 3D Grad
# 11 13-01-2006 , 06:13 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
lol nice picture thanks for the comments guys!
ill keep fiddling with the renders n make that part bigger sure user added image

# 12 14-01-2006 , 03:05 PM
FubaR's Avatar
Registered User
Join Date: Jun 2004
Posts: 279
the metal shader on the top of the lighter isn't looking like metal^^
try to use a phong material..maybe with a hdri map and a reflection cube user added image

# 13 16-01-2006 , 10:40 AM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
sorted out the problems heres the finished peice user added image
thanks for the help!!

Attached Thumbnails
# 14 22-01-2006 , 12:38 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Great work Magicsy - it looks really good. I miss those Rizla papers. I am stuck with big bamboo papers here in NY. Just not the same!

user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads