Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 20-05-2007 , 04:32 AM
R-Tillery's Avatar
Subscriber
Join Date: May 2003
Location: Ventura California
Posts: 966
Did you touch the eye's? for some reason it looks like you tighten up around the eye lid's and they'er all hard and pointy looken.

Just the way I see it,, so it don't mean muchuser added image

# 17 20-05-2007 , 11:37 AM
Registered User
Join Date: May 2007
Posts: 4
Good

# 18 20-05-2007 , 12:28 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
R_Tillery

I think you're looking at the the back faces inside the back of the lids there. The eyes are too wide right now as I said, easy fix...

Cheers for now

Jay

# 19 20-05-2007 , 05:47 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Hey Jay

Looking really good, he's kind of got a sort of old Robert Patrick look to him if you get my drift.

Great going mate, what subdivision level you up to there?


"No pressure, no diamonds" Thomas Carlyle
# 20 20-05-2007 , 06:03 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Steve

Thanks mate. I think the sub level is 3, only 24,000 polys

Will update later
Jay

# 21 20-05-2007 , 06:08 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Just upgraded myself, had a fiddle with the default head model last night, managed to get up to level 7 (about 3 million polys) with no slow down at all! seems great, I love the new default material, just reading up on the new features now. Cant wait to give it a blast!


"No pressure, no diamonds" Thomas Carlyle
# 22 20-05-2007 , 10:44 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Steve

Yeah its a massive upgrade, you wont get that for nothing with other software...

Have fun theres lots in there

Jay

# 23 21-05-2007 , 12:29 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hi Guys

Small update, tweaking with the tweak brush! LOL

Jay
user added image

# 24 21-05-2007 , 12:59 AM
BMS's Avatar
Subscriber
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Very nice work Jay user added image

# 25 21-05-2007 , 01:39 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
looking good. jay.

the neck looks small comparing to the head.

i really like the mouth.

the eye sockets looks really deep.

keep it up.
user added image

# 26 21-05-2007 , 01:57 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks guys

Vlad: Thanks for the crit , Yeah it (neck) does, Im not sure if its because of the new perspective camera...I'll have a look

The eye sockets arent deep really, the brow is quite heavy though, so the realtime shadows are working overtime there LOL

Cheers
Jay

# 27 21-05-2007 , 05:52 AM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
looks nice; is this the same mesh you had for the slightly overweight guy in a sweater and t-shirt? face looks the same
looking at the pic with the neck issue, maybe justme but it appears that the back of the jawbone ( the hinge area) seems to be a bit wide and is throwing the neck off? just a thought
G


Follow My Business
On The Web!
Or
On Facebook!
# 28 21-05-2007 , 06:12 AM
younglion's Avatar
Registered User
Join Date: Jun 2005
Location: t-dot
Posts: 646
very nice work good to see some zbrush work from you, well others have said what i was gonna say so I will be expecting some more updates user added image

# 29 21-05-2007 , 07:45 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
yeah this is looking really cool. user added image my only concern is that I feel that he looks very similar to your villain character that you were working on at the end of last year.

# 30 21-05-2007 , 08:51 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Arran and Legend: I think the craggy features are possibly making him similar to the other guy, although they dont look the same I'll knock those back a bit. The mesh however has been modified to a better one!

Young lion: Thanks

Thanks for the crit guys as ever, will update soon


Jay

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads