This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
is it possible to move vertices/edges without changing the actual shape of the mesh. say, if you've done a few 'split polygon' or 'edge loops' and it turns out they're not quite in the right place to deform the mesh as you'd like (ie. edges too close together). can I 'slide' vertices and edges over the surface to the correct location.
i can kinda get the shape i want by dragging the vertices around, but the mesh looks kinda messy.
or is the best policy to get the shape right, then clean up the mesh?
you can also slide verts along an edge if you want by holding the c key with the vert selected and move tool, then mmb drag along the edge in question.
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