Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-07-2003 , 08:33 AM
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Cheesy ass Mech

Hey guys this is the finished vresion of my Cheesy Ass Mech, I feel it's a good start for only my Seconded try, but I know I can do much better on my next one.user added image
Well here it is.
user added image


Last edited by R-Tillery; 14-01-2004 at 05:21 AM.
# 2 16-07-2003 , 03:59 PM
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what's cheesy about it?

looks sweet as hell man, how many polys is it? or nurbs/subdiv?


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# 3 16-07-2003 , 04:34 PM
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http://members.picturelist.com/images/R-Tiller/Mc

Its all polys, I did use Nurbs for the arm's but turnd them into polys,
user added image

# 4 16-07-2003 , 04:48 PM
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Here's a side view..
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# 5 16-07-2003 , 11:51 PM
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I don't think it's cheesy it's pretty damn good

# 6 17-07-2003 , 12:04 AM
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I like it, pretty detailed.


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# 7 19-07-2003 , 06:45 PM
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I like the guns/lasers. user added image Good job Tiller man!


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# 8 19-07-2003 , 06:54 PM
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Thanksuser added image

# 9 21-07-2003 , 08:31 PM
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loving it, nice job all round, possible excessive use of the glow effect user added image and i would bevel the hard edges. Love it though, one classic mech u got there user added image


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# 10 12-08-2003 , 12:37 AM
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it looks fantastic, only the skin doesnt really fit a mech, if i where u ( wich i aint so dont listen )
i should change the skin into a metal, or scratched metal skin.
looks nice how it is dough.


# 11 02-09-2003 , 04:26 AM
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Texture it nicely and you have a great looking game model there.

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