This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
hey guys i'm moddeling a mech and i'm just testing to see how the parts animate... just wondering... how do i tie a bone to a bit of the model in the Hypergraph?
You'd parent the object to the bone. If you just want parts of it, you'd do an actual skeletal binding and adjust the vertex weighting, etc. We have a few rigging tutorials here.
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