Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 28-03-2011 , 05:40 PM
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Simple cube to sculpted face....

Been going at Z-brush pretty hard over the last 2 weeks learning as much as i can in the areas i have not touch so much. So wanted to test out what i could do with just a simple cube to start with no base mesh from maya. Still need a lot of work but well on its way.. I also have a cartoon fire Ant that i'll post up once i get all the textures done in zb this time no maya lol... Spotlight when it works for textureing is amazing...

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# 2 28-03-2011 , 06:39 PM
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Looking good sofar, although I don't get why you start form a cube. Appears to me like extra work, which isn't necessary.


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# 3 28-03-2011 , 07:49 PM
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Starting with just a cube helps develope your sculpting skills..


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 4 28-03-2011 , 09:23 PM
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Starting with just a cube helps develope your sculpting skills..

More efficient still would be a couple of Zspheres... or a squircle. I imagine with a cube, you just subdivide it about 3 times then start sculpting.... but still definitely good practice.

Nice sculpt btw.


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# 5 28-03-2011 , 09:59 PM
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I see what you mean, might be a good practice, but for efficient sculpting it is always good to start from a base mesh that supports the final product. I use subdivided cubes sometimes in other applications to get an all quad sphere, but in general I try to come close to the final shapes from the start. Saves you time and you avoid a lot of unnecessary stretching of the toplogy.

Anyway, result is pretty neat, keep it up!!! user added image


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# 6 28-03-2011 , 10:45 PM
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I still make most of my base meshes in maya... above was more of just practise time.

Here is the little Fire Ant toon, still have to color and texture the darker brown leather parts, then back into maya for MR rendering.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 7 29-03-2011 , 01:02 AM
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Looks like Leonard Nimoy LOL...well done Kurt...I agree it is efficient but you are right..good for the hand/eye co-ordination well done


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# 8 29-03-2011 , 08:26 PM
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Good start Kurt.

My only arguement here with cube sculpting in Zbrush is that you wont get decent edge loops out of it without resorting to retopologising which is a complete waste of time to me at the offset, its fine if all you are going to do is sculpt. You see alot of this on the Zbrush forums, where dude just sculpt,which is fine but if you want to animate it you cant unless you resort to the aformentioned retopologising

If I were to do a sculpt from scratch in Zbrush I would use the zspheres as they are excellent for Loops as soon as you start placing them and are completely editable all the way thru so you can jump from spheres to poly without much hassle.

Just my 10 pence worth of opinion

good job though

Jay

# 9 29-03-2011 , 09:22 PM
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Ahmen to that!!! user added image Ant's looking great, although I still fail to see Leonard Nimoy. Curious for the final result!!! user added image


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# 10 30-03-2011 , 03:24 AM
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YA i agree about using spheres it was more about playing around for a few hours then a real project to see if i could do something like i saw on of of thw ZB forums from a cube.

The Ant however will be a full project and was combo of maya base and Zb. Worked a lot more on the cloth parts today have to go back in and retouch some of the lower grey shirt and belt but learning alot...

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 11 31-03-2011 , 03:04 AM
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boots all colored up.. just going back in to add all the little stuff then off to a pose, and a back ground which i have no idea what im going to do.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 12 31-03-2011 , 03:29 AM
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Looks good Kurt......judging by the pose he has just walked into the nursery to see his newborn kids...and realise there are 100 of them LOL...seriously...good model mate


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# 13 01-04-2011 , 06:24 PM
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Texturing pretty much done.. off to make my other maps cavity, dis, x depth etc, then back into maya.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 14 02-04-2011 , 01:09 AM
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First render test in maya .. will change a lot once i work on the finals was just making sure the mesh would go into maya and Menatal Ray ok.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 15 04-04-2011 , 02:56 AM
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Pose test in maya.. no bump or anything just color map i'm thinking of having him as a street performer or in his case grass trail performer... we shall see might change.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
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