Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 18-12-2016 , 01:19 PM
Subscriber
Join Date: Aug 2016
Posts: 4

How big of a polycount should the viewport be able to handle without issues?

So fairly new to modelling and just wondering how well your viewport should be able to deal with large polycounts. I am working on a patten that is at ca 500k polys right now and above 500k maya basically crashes.

Is this normal?
I have 16gb ram, i7 2600k 3.4ghz processor and two Nvidia Gtx 680 Sli

# 2 18-12-2016 , 07:31 PM
Events Team at Wargaming.net
Join Date: Dec 2008
Location: Crystal Lake, Illinois
Posts: 486
500k polys is pretty high, I have yet to make any scene with that amount of polys. What are you doing that is that high?

# 3 19-12-2016 , 08:20 AM
Subscriber
Join Date: Aug 2016
Posts: 4
I am making big patterns user added image like celtic style patterns. Basically a lot of planes arranged in a cool pattern.

Another scene I am making is a cathedral, the church itself has ca 13k polygons but there are a lot of small details and patterns in the scene so the count i over a million i think. But this one has horrible topology

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads