Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-05-2005 , 04:27 PM
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May/June - Noob - Bubbleme80


# 2 07-05-2005 , 04:30 PM
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excellent drawing. user added image Looking forward to it! :tup:

# 3 07-05-2005 , 08:20 PM
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Always nice to see a well drawn original concept. wouldn't want one of these in my pond



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# 4 09-05-2005 , 12:18 AM
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really good consept. Nice.

# 5 09-05-2005 , 10:12 AM
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Nice concept, looking forward to your progress.

4ng3l

# 6 12-05-2005 , 05:22 AM
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1st step

Took about 4 hours of actual work.... plus 2 hours of figuring out what to do.

https://img149.echo.cx/img149/913/fisher1a5fm.jpg
https://img179.echo.cx/img179/876/fisher1b1lr.jpg

i drew the picture.. then tried to model... but i had no idea of how to even begin. So i found these tutorials.

https://members.aon.at/bulletin/sushi/
https://www.keongputer.com/tutor/mode...Man/index.html

they are both NURBS making.. so i just made it similiar to those then converted to Poly then to Sub-d.

i got some questions though.

1) the eye shield thing.. i like how the model turned out then the drawing but.. for curiosity sake, how do i make it hard shaped on the corners? w/o using "crease" on sub-d?

2) i was told to make everything "quads"... so i made everything quads.. yes.. even the tip of the tentacle whiskers are tiny quads.. except the EYEBALLS. Is not having the eyeball "non-quad" ok?

thx. i'll move on to tails > detail fins > clean up > texture.. i have absolutely no idea how to change background except color.. i'll have to find out how to make it look like under water.

# 7 12-05-2005 , 07:20 AM
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nice modeling - you work pretty fast

about the eye shield part, maybe adding more faces would make it hard? im not sure but thats what i always do if i want something to be hard on the edge


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# 8 12-05-2005 , 07:29 AM
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Ah you mean, just split the polygon more? and it will be harder edged? i shall try that. thanks!

ooh.. one more thing..

3) there are like.. 6 little bumps on the fish's head. am i suppose to make those types of things part of the body geometry?.. right now they are just 6 little mushed sub-d spheres.. just lying on space intersecting the fish head. If i animate them, i am not sure how parenting works... will they be stuck to my fish? if i parent fish body to those bumps?


thx.


Last edited by bubbleme80; 12-05-2005 at 07:31 AM.
# 9 12-05-2005 , 09:19 AM
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yep exactly...maybe experiment a lil and see how it goes user added image

about the little bumps, im not quite sure how i would go about it but i just seem to attach everything in to one object

that way you won't worry much about animating? hehe - just my opinion user added image


Ipso Facto Meenie Moe... MAGICO!!!
# 10 16-05-2005 , 04:44 AM
# 11 16-05-2005 , 05:55 AM
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Nice fish man. I like the design of the eyes with its cybernetic thing attached. Im still changing my fins on my fish, sorta like the ones on yours. The shark like fins I had didnt match for the kind of fish it was. Keep us updated!


<a href="https://forums.simplymaya.com/showthread.php?s=&threadid=16675">May/June 2005 Challenge Entry</a>
# 12 16-05-2005 , 12:22 PM
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Looking very neat. My main crit right now would be the "squarish" shapes on the side of its head. Would be cool if they were a bit harder edged, like in the drawing.

# 13 16-05-2005 , 01:08 PM
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Looks like someone already beat you to the punch with this concept:

mech fish


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# 14 16-05-2005 , 04:01 PM
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Ah. this was not meant to be a mech fish.

perhaps i might change the tail fins.. it was suppose to be a futuristic evolved fish with exoskeleton, not mechanical parts.

but now that i see, my drawing does make the fish look like a cyborg. hmm... not sure what i'll do w/ the tail.

# 15 17-05-2005 , 11:08 AM
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The texture may keep it organic looking.



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