Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-06-2006 , 02:45 PM
Shader's Avatar
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Lit area as transparent?

Sorry for the vague subject title,

But what i want to achieve is to light a polysphere and have the lit area become transparent whilst the shaded area remains visible, is it possible?

I've tried using a glass shader to achieve the result with no joy, but if a 'lit area' can be networked to the objects transparency then the sphere needn't be glass at all.

Any ideas?
Thanks

# 2 13-06-2006 , 03:37 PM
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i actually was looking at a tutorial that seems to do just that about 5 minutes before seeing this post...

maybe this is what you want?

https://smorigin.scm.cityu.edu.hk/int...nsp/index.html

whereever the light shines the object is transparent, and where the light doesn't hit, the object is opaque.


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# 3 13-06-2006 , 03:58 PM
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:attn:

Thankyou soooooo Much Neo..............bang on, thanks for the link m8
user added image

# 4 13-06-2006 , 06:48 PM
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glad to be of service. let me know if it worked how you wanted it to.


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# 5 15-06-2006 , 09:08 PM
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Heres what i wanted it for Neo user added image

Earth

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