Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
To read binary (in byte strings like above even though with Unicode people are moving to 2-byte (16 digit) strings:
Read the leftmost 1 -- find its place value: Example:
00011100 the first one is 1x2^5. 2^5 is 32... which implies 00011111. That's not 00011111, so you keep moving along... oh wait! 0! That's why. The place value of zero is 2^2 -- or 4. So without calculating I can tell that this number is 32-4, or 28.
Keep going righter and righter -- adding wherever there's a 1 after a 0, and subtracting wherever there's a 0 after a one. The real trick is in the last digit.
Or you can always use Windows Calculator in Scientific mode... either way.
Not too sure about the first 3 as they might be in asssci encoding (which your PC uses to convert the binay numbers into keystrokes for your keyboard (have a look on the internet for Assci encoding and you should find the coding for binary numbers to alpha numerical)
as for your other 3 the numbers are
75, 54, and 35 (I did them in my head so they might be a little off)
To find a number from a binary code go from right to left the leftmose binary digit is a numerical value of 1, the second from the right is 2, 3rd = 4, 4th = 8, 5th = 16, 6th = 32, 7th = 64, 8th = 128.
Therefore if the binary is 00000111 then the number is 1+2+4 =7
or if the binary is 10001000 then the number is 8+128 = 136
Oh... :blush:
It's just numbers, no letters This I learnt in the 7th grade :p
It's easy
So each Ascii "letter" has a number?
like 01000111 = 71 == G is that it? And how does the computer know what a G are,
I just think this is so interesting :p
01000001 = 65 == A
01110010 = 114 == r
01101110 = 110 == n
01100101 = 101 == e
(hope I did it right, hehe)
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