Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 29-05-2003 , 03:49 PM
Registered User
Join Date: May 2003
Posts: 2

my first work: Motorcycle


Attached Thumbnails
# 2 29-05-2003 , 05:08 PM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
the tesselation of the wheels is not high enough. or if poly not smooth enough. and i think the image is a bit too big, i dont see it all at once. - try to limit the size to 1024x768 - or better 800x600.


nice bike though user added image

# 3 29-05-2003 , 05:41 PM
Registered User
Join Date: May 2003
Posts: 2
thanks for the suggestions duck, here is a 1024 render... any suggestions for lighting...or anyt hing like that...


mafia

Attached Thumbnails
# 4 29-05-2003 , 05:54 PM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
using a real photo as background and make use of the use background shader will be a good start to improve. and then cam position. i would suggest you dont show off the week part of your model - the exhaust looks a bit boring. i would put the tank in forground. and for the tires more diffuse and less and softer highlight.

hope that gets you started some

# 5 02-06-2003 , 04:29 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
you seme to have a very bulky front end and a failrly plain back end. that would throw your ride way off balance especially in any turns, making you fishtail like mad. i guggest moving the gass tank downn a little. sloping it more with the frame and geting rid of the jesse james stle new rider.

Possibly extend the exhaust a little and add more detailes to the wheels. and the rear tire needs to be a little wideruser added image

I plan on modeling a bike soon.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 6 11-06-2003 , 10:19 AM
DARKhacker's Avatar
Registered User
Join Date: May 2003
Posts: 51

niiice

thats a reeeeealy big bikeuser added image but i like :-D keep up the good work

# 7 12-06-2003 , 06:00 AM
Vectorman's Avatar
Subscriber
Join Date: Apr 2003
Location: Framingham, MA United States
Posts: 1,112
TRY SOME PRODUCTION QUALITY ANTI ALIASING in render globals.



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
Aol Instant messenger: mrcoolbp2
# 8 12-06-2003 , 10:02 AM
Registered User
Join Date: Jun 2003
Posts: 1

comments

KOOL MAN!!! as a first piece of work, i should appreciate your work because i can clearly understand its a bike. when i came out with my first maya "art" and that was a frog. but nobody believed its a frog because it was so shapeless and weird. so i think u will be able to make better and better. just keep it up.u r doing just fine.

ICE

# 9 27-06-2003 , 02:00 AM
justin's Avatar
Registered User
Join Date: Mar 2003
Location: midwest
Posts: 41
good idea, man where can i get that awesome blue texture.

# 10 27-06-2003 , 06:08 AM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Hey, this is a really good model for a noob user added image. One thing i would do.. like others have said.. is add some DOF... also, your shaders you have added would be better off maybe as something else. One thing too.. you may want to add a smooth to different parts of your model. Just small details could make a world of a difference user added image. You see your exaustion pipe for example? If you put some kinda bevel in where the next pipe comes out of it.. it would look more realistic.. but when you just have it coming out of the polys, it looks like it is a model.. as nothing is that sharp. Im talking about some stuff thats not really easy to do.. but for a first project, really nice job.. i would personally continue on with another model, it is a great way to learn a LOT about maya and fast user added image. Quick small models that contain challenging elements that are in and out within a week user added image. When you get to big things you get a lot of repetition. Anyways, great first model!

One other thing, i see that your model looks pixelated.. are you sure your quality is on highest? I dont think it is.. as it does look a bit pixelated in areas user added image. If thats the case, re - render it out and post again user added image. Keep up the great work.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 11 27-06-2003 , 06:10 AM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
BTW, you can pick up that "Awesome blue texture" at highend3d.com user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads