SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Your Work / Work In Progress / Star Wars WIP

Work In Progress Post your WIP here to get some feedback and critique from our other members.

Join the conversation. Reply to post
Page 5 of 26 « First 3 4 5 6 7 15 Last »
 
Thread Tools
09-05-2008, 03:29 PM   #61
Grev_Mivlos
Registered User
 
Grev_Mivlos's Avatar
 
Join Date: Mar 2006
Location: Denmark
Posts: 154
This is looking great. Star Wars modelling is always a pleasure to watch.
Great job on the models and the refined trench that you did. Really good!
Can't wait to see an animation mate!

But may i ask, what rendering engine you use?
__________________
(__/)
(='.'=) This is bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination
  Reply with quote
11-05-2008, 12:33 PM   #62
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 388
Cheers

All done in maya software at the moment
  Reply with quote
11-05-2008, 05:01 PM   #63
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 388
Ive been trying to come up with a lighting rig for the space ships generaly that will fit most of the space battles, also i want to keep the number of layers down in case there ends up being a lot of elements involved.

Ive been playing with final gather to give a flat color layer, but with as mutch interest as possible so i dont have to do shadows highlits etc... here ive got a black surface shaded sphere with faces on opposite poles textured with 2 seperate white surface shaders, one is called bounce ond the color gain is loe and the other is called sun and the color gain is ramped up. these areas are quite small to try and simmulate some directionality.

Please tell me if i am totaly loosing it!! im making this stuff up as i go, there must be easier ways right?
Attached Thumbnails
Click image for larger version

Name:	xwinglightingtestfg01.jpg
Views:	334
Size:	14.6 KB
ID:	38952  
  Reply with quote
11-05-2008, 05:02 PM   #64
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 388
xwing fg
Attached Thumbnails
Click image for larger version

Name:	xwinglightingtestfg02.jpg
Views:	330
Size:	13.2 KB
ID:	38953  
  Reply with quote
11-05-2008, 05:12 PM   #65
alexanderH
Subscriber
 
alexanderH's Avatar
 
Join Date: Sep 2007
Location: Mississauga, Ontario, Canada
Posts: 450
looking great dude, I have to wonder though would ambient occlusion baked textures help you out at all? adds a sense of realism and global illumination with out actually using it. When I get home I can post the link for the tut I found earlier that covers it.
Looks like it might be good for you.

and the link I promised!
__________________
Peace, love and Anarchy~~~~~~~
______________________________
Wip:
iMac
Full House Project
Arch Viz Reel

My Website is Finally Back up!

“Welcome to the Internet. Where the men are men, the women are men, and the children are FBI agents.”

Last edited by alexanderH; 11-05-2008 at 07:38 PM.
  Reply with quote
13-05-2008, 02:20 PM   #66
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 388
Yeah cheers mate

At the moment im in flux about how i'll go about it, im thinking 3 passes just for the hero craft in each shot and the generic one for the distant ships, color as above plus amb occ and spec, i,ll try it out and post for comment.

Thanks for the comments
  Reply with quote
10-06-2008, 09:35 AM   #67
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 388
Trouble and strife
This took some computer crashes to get right...ish, i was trying to get a surface for the dog fights above the death star, my meshes where way too heavy so i had to learn an abjecty lesson in stripping them down, so heres my compromise..
Attached Thumbnails
Click image for larger version

Name:	newdeathstarsurface02.jpg
Views:	283
Size:	45.8 KB
ID:	39266  
  Reply with quote
21-06-2008, 07:05 PM   #68
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 388
New Trench Test
Attached Thumbnails
Click image for larger version

Name:	newtrench01.jpg
Views:	258
Size:	41.9 KB
ID:	39327  
  Reply with quote
21-06-2008, 08:39 PM   #69
elephantinc
Level 32 pachyderm
 
elephantinc's Avatar
 
Join Date: Dec 2007
Location: England
Posts: 1,859
Looking good

I cant wait to see this finished
  Reply with quote
21-06-2008, 10:47 PM   #70
leonlabyk
Registered User
 
Join Date: May 2006
Location: Hastings UK
Posts: 895
This thread is getting better and better Paldav. Cannot wait to see this all come together.

Keep up the aewsome work man.

:bow:
  Reply with quote
22-06-2008, 10:18 AM   #71
amoeba
Registered User
 
amoeba's Avatar
 
Join Date: Jun 2008
Location: NZ
Posts: 207
Good Job! This just keeps getting better and better!
Really inspirational stuff for newbies to maya like me.

:bow: :bow: :bow: :bow:
  Reply with quote
26-06-2008, 08:54 AM   #72
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 388
Thanks for the comments guys, when i sort out a video editor i will post up some screen shots, i did think of putting some of the shots on you tube but the resolution on there just kills everything.
  Reply with quote
26-06-2008, 09:03 AM   #73
amoeba
Registered User
 
amoeba's Avatar
 
Join Date: Jun 2008
Location: NZ
Posts: 207
Just a question paldav:
How did you get the flames done for the thruster of the X-Wing?
Looks really good!
__________________
W.I.P's
-
Finished work
Mech
  Reply with quote
28-06-2008, 06:24 AM   #74
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 388
i put some geometry in the back of the thruster pure white lambert with white ambient color and give this a glow (material att ed special effects)

then just for the front shots i created a torus that hugs the back end of the thruster and set this up as red, and give it a glow but with hide scource.

one thing i will say though is never render for compositing with the glow in the scene, you have to render the glow out on its own or the only halo you will see is where it intersects with the geometry,
i apply a surface shader to the ships to correctly mask the glow and render it seperately.
  Reply with quote
29-06-2008, 01:36 AM   #75
paldav
Subscriber
 
paldav's Avatar
 
Join Date: Jul 2004
Location: north west england
Posts: 388
I finally found a way of grabbing some screen shots
Attached Thumbnails
Click image for larger version

Name:	screengrabs01.jpg
Views:	184
Size:	96.3 KB
ID:	39367  
  Reply with quote
Reply
Page 5 of 26 « First 3 4 5 6 7 15 Last »

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Star Wars Rebels !? goggles Maya Basics & Newbie Lounge 1 28-10-2014 12:06 PM
STAR WARS EPISODE III (Contains spoilers!!!) dave_baer Maya Basics & Newbie Lounge 43 02-06-2005 08:38 PM
Star wars walker WIP gohan1842 Work In Progress 30 13-08-2004 09:53 AM
Star Wars Galaxies Black Robe Maya Basics & Newbie Lounge 14 31-03-2003 04:32 PM
Star Wars Walker doodle Work In Progress 15 03-03-2003 03:10 AM